New Zealand Meijin Tournament 2018 or 1st New Zealand Meijin Tournament ???

 

We are proud to announce that the xxxx will take place during October.

The tournament will be held across two Sundays.

A total of six rounds will be played to determine the top two players.

Prize for first place includes a rosewood Goban values at over one thousand NZD.

Second place prizes include premium grade Yunzi stones valued at over 300 NZD.

 

Registration

Registration is 50 dollars.

Please, contact xxxx

 

Meals

We provide enough food for two meals (per Sunday?), including one roast lamb feast in the evening.

We welcome everyone to suggest an adequate date for the competition (during october).

In 1975 when the Auckland Go Society was formed an attempt was made by Rob Talbot to write down the rules of go without recourse to precedents. At the same time Ray Tomes discovered (invented) the Chinese method of counting and started using it in his own games. Some discussion ensued about the problem of life/death in counting led by Graeme Parmenter's "A plea for a fair trial for the bent four". Reference to some articles in Go World helped and in 1978 we agreed to adopt the Chinese rules of go as written in James Davies' article. Later these were decided to be not rigorous enough and the rules were rewritten using recursive definitions.

Some dissatisfaction was felt with the counting as some people preferred to use Japanese style counting. Also there is a difference in the score in some circumstances. There was an attempt to get around this by using Japanese style counting with pass stones for a year in 1986. This met with even more dissatisfaction and so the previous (chinese style) rules were restored and have been used until the present.

A komi of 5.5 was in use in 1985 and New Zealand tournaments consistently gave a higher percentage of games won by black. When we changed to Chinese style rules this increased as black gets a slight advantage over Japanese-style rules. The komi was increased to 6 in 1986. Later the komi was increased again to 7. Besides trying to even out the advantage of black playing first it was felt that perfect play should give a draw. Also we felt that some draws in tournaments were a good thing for the conduct of the tournament (requiring fewer tiebreaks). Probably a komi of 9 would be nearer the correct value but we are still a little conservative.

 

Rules of the New Zealand Go Society Incorporated

RULE 1 NAME AND AIMS

  • 1.1 The Society shall be called “New Zealand Go Society Incorporated”.
  • 1.2 The purpose for which the society is formed shall be:
To publicise and promote Go within New Zealand by all means possible.
To co-ordinate Go activities in New Zealand and represent this nation in international Go affairs.
To arrange a national tournament and confer national titles.
To maintain master (dan) grades consistent with international standards and award suitable diplomas.

RULE 2 MEMBERSHIP AND SUBSCRIPTIONS

  • 2.1 Membership shall be open to all interested in the game of go.
  • 2.2 Subscriptions, the amounts of which shall be determined from time to time by resolutions of general meetings, shall have effect from 1 July to 30 June each year. New members joining after 31 January shall be registered until 30 June the following year.
  • 2.3 A Go Club may become affiliated to the Society be registering all of its members (of whom there must be at least 5) with the society. Registration shall be effective upon receipt by the Society’s treasurer of a club’s membership list, accompanied by the appropriate subscription which shall be derived by multiplying the number of members on the list by the annual membership subscription of the society.
  • 2.4 An affiliated club shall nominate one of its members as club secretary who shall be responsible for communications between club members and the Society committee which should normally be addressed to the secretary of the Society. The club secretary’s duties shall also include informing the committee at least annually of the names, addresses and playing strengths of club members and the name and address of any replacement club secretary.
  • 2.5 Any breach of the provision of this constitution by any club or any member or members shall render it, them, him or her liable to exclusion from the Society at the discretion of the committee.

RULE 3 MANAGEMENT

  • 3.1 The officers of the Society shall be, in order of seniority, the president, the secretary and the treasurer.
  • 3.2 The committee shall consist of the officers and two ordinary members and up to two co-opted members.
  • 3.3 The management of the Society shall be carried out by the committee subject to any resolutions of the general meetings.
  • 3.4 Any cheques must be signed by two officers.
  • 3.5 The committee shall be empowered to borrow money for the sole purpose of purchasing Go materials and the lender shall have no claim until the proceeds of the sale are sufficient to repay the loan and the committee will stipulate this as a condition to the lender.
  • 3.6 The committee shall have power to invest the Society’s funds in the same manner as trustees acting in accordance with the trustee act 1956.
  • 3.7 The secretary shall provide for the safe custody of the seal which shall only be used by the authority of the committee and every instrument to which the seal is affixed shall be signed and countersigned by two committee members.

RULE 4 THE ANNUAL GENERAL MEETING

  • 4.1 The AGM shall be held once a year but not more than 18 months after the previous AGM. The secretary shall give all members at least two weeks notice of and agenda for the AGM. For the purpose of this rule it shall be sufficient to advertise the date, time and place of and the agenda for the AGM in the Society’s Newsletter circulated to all affiliated clubs and other members at least 2 weeks prior to the holding of the AGM.
  • 4.2 Ten members present at the beginning of the AGM shall constitute a quorum.
  • 4.3 The chair shall be taken by the senior officer present, or in the absence of any officers, the first business of the meeting shall be to elect a chairperson.
  • 4.4 The agenda of the AGM shall include the following:
a) Election of tellers. (Tellers shall not be standing for nomination).
b) Reading of minutes of previous AGM and of any EGM held since.
c) Discussion of matters arising from the minutes.
d) Receipt of and consideration of officers’ written reports.
e) Election of officers.
f) Election of ordinary committee members.
g) Consideration of and voting on proposals received.
h) Any other business.
  • 4.5 The chairperson shall ensure that the minutes of the meeting are taken and are communicated to the secretary of the Society within two weeks of the meeting.
  • 4.6 All remarks shall be addressed to the chair.
  • 4.7 The chair shall adjudicate in disputes as to speaking order.
  • 4.8 Proposals shall be passed by a simple majority of those voting, except where this constitution otherwise provides. The chairperson shall vote only when the meeting is otherwise divided.
  • 4.9 Voting shall be by voice unless a show of hands is called for.
  • 4.10 The chairperson may at his/her discretion allow a vote by ballot on any question at the request of a member either before or after voting by voice or hand has taken place.
  • 4.11 The counting of votes, whether by hand or ballot, shall be the responsibility of the tellers.
  • 4.12 Proposals of a formal nature (e.g. acceptance of the minutes) and proposals from the committee do not require a formal proposer and seconder, but may be moved from the chair.
  • 4.13 Nominations for officers and for ordinary committee members shall be submitted to the secretary before the AGM in writing and bearing the signatures of proposer, seconder and candidate.
  • 4.14 Existing officers shall be eligible for re-election without nomination.
  • 4.15 Election of each officer shall be by ballot, unless there be only one candidate, in which case he/she is elected unopposed; otherwise the person with the largest number of votes shall be elected.
  • 4.16 Election of ordinary committee members shall be by ballot; the elected committee members shall be those gaining the two highest totals of votes, each member present having up to but no more than two votes to be cast for different candidates, except that no candidate shall be elected with the support of less than ten percent of those voting.
  • 4.17 Proposals shall be submitted to the secretary not later than two months before the AGM or at such later date(s) as the secretary may deem practical. Proposals must bear the signatures of those Society members proposing and seconding each proposal.
  • 4.18 The chairperson shall accept relevant amendments to proposals at the meeting if verbally proposed and seconded. Amendments shall be dealt with before proceeding to the substantive motion.
  • 4.19 Proposals under “any other business” may be made only at the discretion of the chairperson and shall in no case substantially affect the conduct of the Society.
  • 4.20 If an AGM is inquorate the committee shall arrange a further date for an AGM. If after 18 months from the previous inquorate AGM another quorate AGM has not been held the committee shall have the power to dissolve the Society and distribute the assets amongst affiliated clubs in proportion to membership.

RULE 5 THE EXTRAORDINARY GENERAL MEETING (EGM) AND POSTAL VOTING

  • 5.1 The EGM shall be called within two months of the receipt by the secretary of a written request for a meeting together with a proposal or proposals signed by at least 10 members of the Society, of whom one should be identified as proposer. Meetings may also be called on the initiative of the committee.
  • 5.2 The location and time of the EGM shall be at the discretion of the committee having regard to the relevance of the proposals to local and national membership.
  • 5.3 The secretary shall give at least two weeks notice of and an agenda for an EGM to all members in the same manner as for an AGM.
  • 5.4 The proposer may submit to the secretary with the request for the EGM a document supporting the proposal or proposals. If sufficient copies are supplied the secretary shall distribute this to all members.
  • 5.5 The agenda for an EGM shall be as follows:
a) Election of tellers
b) Discussion of proposal or proposals, including reading by the chairperson of any relevant correspondence received, and the framing of motions for postal voting.
  • 5.6 The meeting shall be conducted in accordance with Rule 4.2 to 4.3, 4.5 to 4.7 and 4.9 to 4.11. The wording of proposals for postal voting shall be decided as in Rule 4.8 and 4.9.
  • 5.7 No business other than that for which the meeting was called shall be transacted at an EGM.
  • 5.8 The chairperson of an EGM shall forward details of motions proposed to the secretary within seven days. Such motions shall be decided by postal vote.
  • 5.9 The secretary will distribute to all members:
a) Minutes of the EGM
b) Any relevant documents submitted to him in sufficient numbers for distribution to all members.
c) The motions for voting upon, which shall be numbered.
d) The address to which voting papers should be sent for voting and validating by the tellers.
e) Final date for the receipt of voting papers, which shall not be later than six weeks from the date of the EGM, and of which at least two weeks notice shall be given.
  • 5.10 Members shall vote by writing on a paper their name and the number of each motion accompanied by the word – “Yes”, “No”, or “Abstain”. Voting papers shall be signed and sent post paid to the tellers direct or through club secretaries.
  • 5.11 The tellers shall total the votes on each motion and submit the results to the secretary within seven days of the closing date for the postal vote. The validity of any vote is at the tellers’ discretion. The tellers shall not disclose to anybody else how any member voted, and shall keep the voting papers for at least six months.
  • 5.12 The motion shall be carried by a simple majority of those voting for or against, except those affecting the constitution, which shall require a two thirds majority, provided that in all cases at least ten members record a vote.
  • 5.13 Motions passed by postal vote have effect from the declaration of the result.

RULE 6 THE COMMITTEE

  • 6.1 The committee shall meet at least twice a year. Meetings shall be called by the secretary after consultation with the president.
  • 6.2 A quorum shall consist of three members.
  • 6.3 Any decision of the committee shall require a simple majority of those voting.
  • 6.4 The senior officer present shall chair committee meetings.
  • 6.5 The committee shall have the poser to co-opt up to two Society members.
  • 6.6 If for any reason an officer is unable, temporarily or permanently to fulfill his/her duties, the committee shall appoint as soon as possible an acting officer who may be any member of the Society. Until such an appointment can be made the senior officer still functioning shall be responsible for seeing that the duties of the non-functioning officer are carried out.

RULE 7 CHANGES AND ALTERATIONS TO THE CONSITUTION

  • 7.1 Amendments to the constitution can only be passed at an AGM provided prior notice is given in accordance with Rule 4.17 and the proposed amendment must be included in the agenda. The proposed amendment will lapse if a proposer and seconder are not present at the meeting.
  • 7.2 This constitution may be altered only by at least a two thirds majority of those voting at a general meeting and provided that not less than ten members record a vote. All amendments shall take effect from the end of the meeting.
 The first record of people playing go in New Zealand is a series of articles published in a Dunedin Newspaper in 1902. Some chess players discovered Korschelt's book, translated it, made their own go equipment using marbles and boards with depressions, and taught themselves to play. the articles in the nespaper ran for more than a year but after that no record exists. Alas they had no lasting influence on the game here.

In the 60's and 70's there were groups of people playing among themselves. A club met at the University of Auckland from 1965 to 1968 and they arranged for the manufacture (and sale in shops) of go sets with square coloured stones. It required the arrival of Rob Talbot from England to bring a significant number of people together and to form the Auckland Go Society in 1975. the Auckland Go Society organised tournaments and arranged for the importation of plastic stones from Japan. There were two clubs in Auckland at this time.

A club was formed in Wellington in 1976 and a group of professional players led by Haruhiko Shirae visited the country. At the New Zealand Go Congress held in August that year it was decided to rename the Society to the New Zealand Go Society to include groups from the whole country.

The Otago University Go Club formed in 1977 with a small group of dedicated players. The second New Zealand Go Congress was held in Wellington. The first secondary schools go congress was also held in that year with 3 Auckland schools and one from Hamilton participating.

In 1978 the Dunedin Go Club formed with 10 regular players. A club was formed in Palmerston North and a match was played against the Wellington Go Club. A club was formed in Christchurch. The New Zealand Go Society adopted the Chinese rules of Go.

In 1979 New Zealand was represented at the first World Amateur Go Championships in Tokyo. Our representative, Graeme Parmenter, was a bit outclassed losing his first game in the knockout tournament. The first moves towards a national rating system were taking with the announcement of Ray Tomes' handicapping system. The first Go Fest was held in Christchurch. A Go Fest is a much less structured gathering of go players than a tournament.

In 1980 Graeme Parmenter was the first New Zealand Go Player to be promoted to 4 dan. No promotions have since been made to any higher rank.

In 5 years the New Zealand Go Society developed from a few isolated kyu strength go players to an organisation with 5 clubs, a regular supply of stones and books from Japan. The strongest New Zealand rank increased 1 stone per year during that time. The New Zealand Go Congress circulated around the country with strong attendance from outside the host city. This was an exciting time to be involved in a growing game.



Early Go in Otago (Written in August 1990)

 

The first regular go column ever to appear in a newspaper, anywhere in the world, was published in the Otago Witness, from February 1902 until March 1903! This startling discovery was made recently by Stephen Cardno, when he approached the Dunedin Public Library for information on go. The go column was a translation of the articles by O. Korschelt, published originally in a German magazine. The Otago Witness appeared every week, and beginning on February 5, 1902, a column on go was published alongside chess and draughts columns. The articles were initially translated by Mr John Mouat, chess editor of the Otago Witness, but the task seems to have been taken over by two players in the local chess club, Messers O. Balk and D. Forsyth. Of course, we can't verify that this was the earliest regular newspaper go column, but it is not an unreasonable claim, given that Japanese go was not a widely popular game at this time, and so may not have appeared in regular columns for readers. We make the claim inviting contradiction, and until a counter-example is produced, a New Zealand newspaper has the distinction of being the first in the world to run a regular go column.

Arthur Smith published a book in 1908 called 'The Game of Go', in which he states of Korschelt's articles on go "his work has not been translated". As we have shown, Mr Smith's statement was six years out of date, and we are pleased to be able to set the record straight. When Samuel King and George Leckie published their English translation of Korschelt in 1963 (The Theory and Practice of Go), they also appear to have been unaware that they had been preceded 60 years earlier by some games enthusiasts in the South Pacific!

It is not surprising that these later translators of Korschelt should have been unware of the Otago Witness go columns. Dunedin in 1902, although the centre of New Zealand commerce, was barely 50 years old as a city and only 40 years past the begining of the gold rush which gave it the wealth to raise a Victorian city in solid stone, the rival any in the Empire. It shows the innate appeal of the game that it should have made an appearance in the newpaper of a town which only a generation earlier could reasonably have been called a Gold-Rush town.

In one column the editor advises readers how they may construct a set, and suggests the use of marbles on a board which has depressions at each intersection to prevent the marbles from migrating! Perhaps somewhere in Dunedin, in a dusty attic, lies the earliest New Zealand Go set. Given the puns modern go players in New Zealand are subject to, imagine what these pioneers must have suffered. "Hey Forsyth! Any of you go players lost your marbles?!".

 
 
 
 
 
 
 
 

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.

The game was invented in ancient China more than 2,500 years ago, and is thus the oldest board game continuously played today. It was considered one of the four essential arts of the cultured aristocratic Chinese scholar caste in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BCE). The modern game of Go as we know it was formalized in Japan in the 15th century CE.

Despite its relatively simple rules, Go is very complex, even more so than chess, and possesses more possibilities than the total number of atoms in the visible universe. Compared to chess, Go has both a larger board with more scope for play and longer games, and, on average, many more alternatives to consider per move.

The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (named "points") of a board with a 19×19 grid of lines. Beginners often play on smaller 9×9 and 13×13 boards, and archaeological evidence shows that the game was once played on a 17×17 grid. However, boards with a 19×19 grid had become standard by the time the game had reached what was then the Imperial Chinese Tributary State of Korea in the 5th century CE and later to what was then the Imperial Chinese Tributary State of Japan in the 7th century CE.

The objective of go—as the translation of its name implies—is to fully surround a larger total area of the board than the opponent.

Once placed on the board, stones may not be moved, but stones are removed from the board when "captured". Capture happens when a stone or group of stones is surrounded by opposing stones on all orthogonally-adjacent points. The game proceeds until neither player wishes to make another move; the game has no set ending conditions beyond this. When a game concludes, the territory is counted along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second) to determine the winner. Games may also be terminated by resignation.

As of mid-2008, there were well over 40 million Go players worldwide, the overwhelming majority of them living in East Asia. As of December 2015, the International Go Federation has a total of 75 member countries and four Association Membership organizations in multiple countries.

 

Go. (n.d.). In Wikipedia. Retrieved January 24, 2017, from
  https://en.wikipedia.org/wiki/Go_(game)

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